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Markell, D.
When Ted, an escape-the-room video game expert, is the beneficiary of his great-uncle’s estate, he is propelled into a treasure hunt by his uncle's clues and by a video game that mysteriously appears on his computer. Ted and his friends encounter real-life escape-the-room scenarios while searching for the treasure and must outwit two strangers who are pursuing the treasure also. Suitable as a read-aloud or an independent read, this mystery novel will appeal to students in gr. 6-8, may attract reluctant readers, and can fuel creative thinking by building escape-the-room games and investigating a variety of topics in the story.
Collections:
Novel
Subject:
English Language Arts
Grades:
  • 6-8

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