Girl Code: Gaming, Going Viral, and Getting It Done
This timely autobiography follows the journey of Sophie and Andrea, who met at a summer coding program for girls and developed Tampon Run, an on-line game to demystify menstruation that went viral. The girls meet some of the tech world's stars, learn the ropes of the industry, are inspired by the amazing women they meet, and discover they have become inspirations as well. This accessible book for grades 8-10 discusses personal and female empowerment, females in IT, and encourages students to follow their passions and challenge themselves. Useful for lit circles and independent novel studies.
Collections:
Novel
Subject:
Applied Design, Skills & Technology
Grades:
- 8-10
Evaluation Date: