Invent Your Own Computer Games with Python

Sweigart, A.
This resource introduces Python, an easy-to-learn coding language, and teaches students to create games with the programme. Its progressive design requires students to work through the chapters in sequence, as lessons build on previously taught concepts. Topics include the basics of Python, writing programmes, simple and advanced games, debugging, using sound, and incorporating animation. Students are encouraged to expand, evaluate, and refine their skills as they complete the lessons. Chapter summaries provide a good overview of materials covered. Suitable for senior students with a good knowledge of computers.
Subject:
Applied Design, Skills & Technology
Grades:
  • 10-12

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