King of Kazoo, The

Feuti, N.
In a make-believe kingdom, the King of Kazoo, his daughter, and her inventor friend set off on a dangerous adventure to save the kingdom from a mysterious volcanic eruption. But the King of Kazoo and his adversary are powerful characters, intent on making their mark and ensuring that they are remembered, and they are finally subdued, thanks to unselfish logic and science. This graphic novel tells a magical tale full of impossible tricks and twists that is suitable for students in Grade 2–7. It could be used as a class read-aloud or a choice for literature circles or independent reading. The descriptive illustrations and graphic format of the story could inspire students to create their own sketches, and its plot may encourage discussions around leadership and the role of science in the advancement of humankind.
Collections:
Novel
Subject:
Applied Design, Skills & Technology
Grades:
  • 2-7

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